Blog
Thoughts on design, development, and the creative process
ProcessIs "flat ₹100 off" a bait-and-switch, or just aggressive marketing?
Is "flat ₹100 off" a bait-and-switch, or just aggressive marketing?
ProcessWhat Software Might Feel Like When It Actually Pays Attention
Three speculative ideas from Figma's Future States piece — contextual controls, hold-to-simulate previews, and shared communal canvases — and why none of them lead with "AI."
DesignGood UX Isn't About Fewer Features — It's About Fewer Decisions
Simplicity in UX doesn't come from removing features — it comes from reducing the number of decisions a user has to make at any given moment.
CareerA Designer's Journey: From Junior Graphics Designer to UX Designer
Design evolves, purpose remains — a look back at how my role grew from Junior Graphics Designer to UX Designer, one shift at a time.
ProcessDesigning AURA: Behind the Scenes of an AI Assistant for Caregivers
A behind-the-scenes look at how I designed AURA — an AI assistant built to help caregivers balance household duties with personal rest.