Blog

Thoughts on design, development, and the creative process

Is "flat ₹100 off" a bait-and-switch, or just aggressive marketing? article coverProcess

Is "flat ₹100 off" a bait-and-switch, or just aggressive marketing?

Is "flat ₹100 off" a bait-and-switch, or just aggressive marketing?

What Software Might Feel Like When It Actually Pays Attention article coverProcess

What Software Might Feel Like When It Actually Pays Attention

Three speculative ideas from Figma's Future States piece — contextual controls, hold-to-simulate previews, and shared communal canvases — and why none of them lead with "AI."

Good UX Isn't About Fewer Features — It's About Fewer Decisions article coverDesign

Good UX Isn't About Fewer Features — It's About Fewer Decisions

Simplicity in UX doesn't come from removing features — it comes from reducing the number of decisions a user has to make at any given moment.

A Designer's Journey: From Junior Graphics Designer to UX Designer article coverCareer

A Designer's Journey: From Junior Graphics Designer to UX Designer

Design evolves, purpose remains — a look back at how my role grew from Junior Graphics Designer to UX Designer, one shift at a time.

Designing AURA: Behind the Scenes of an AI Assistant for Caregivers article coverProcess

Designing AURA: Behind the Scenes of an AI Assistant for Caregivers

A behind-the-scenes look at how I designed AURA — an AI assistant built to help caregivers balance household duties with personal rest.